marceloabonifacio@gmail.com

I'm an established designer with a unique blend of artistic and technical skills. I strive to create the interesting and compelling environments and am happy to work either independently or collaboratively. Comfortable working in a fast-paced, quick-turnaround environment, I am excited to share my expertise and grow with the animation community.

SKILLS
Traditional drawing and sketching, digital drawing, sketching and painting, location and background design, 3d modeling Lighting and texturing.  *Fluent in Spanish & English 

SHOWS AND WORK EXPERIENCE
2020-Present Dreamworks Animation: 
Viz dev artist For Abominable and the Invisible City TV animated Show.  I am Currently working with  an amazing  team, re imaging a new world for a group of kids chase by Dinosaurs.


2021-Cartoon Network:
Freelance designer (3d layouts and 3d props modeling) for Genndy Tartakovsky,
Primal and Unicorn Warriors Eternal.

2020-2022 Titmouse:
Prop designer and 3d artist for the animated TV Show Lower Decks.

2019-2020 Bento box studios:
Layout and background designer for the animated comedy shows the Great north and Central Park.
2018 Thinkwell group:
3d designer for theme parks and Brands experiences.

2018 Cartoon Network:
Ben 10; Freelance Background Designer.
2017 Disney Television Animation
Big Hero 6; Background Designer

2010 - 2017 Hasbro Studios:
Stretch Armstrong; Background Designer
Transformers Robots in Disguise; Background Designer (3 seasons)
Transformers Prime; Background Designer (3 seasons) *This show won an Emmy. 

EDUCATION
Winter 2015 the Gnomon School of visual Effects, Hollywood, CA:
Courses: Introduction to Digital Painting and Advanced Digital Painting
Winter 2009 the Gnomon School of visual Effects, Hollywood, CA:
Maya Fast Track (completed),Environment Creation for video games and Photorealistic Product Rendering 
2008 Siggraph Autodesk Master classes: Shading and texturing. sets,props and vehicles with Neil Neblins, "Devil is in the details" with John Shulters ( Design visualization)
2006 UCLA extension Motion Graphics and Compositing with After Effects
BA Industrial Design from the University National of Cordoba School of Architecture Town planning and Design. Graduated with honors.

SOFTWARE
Photoshop, After Effects, Blender, Autodesk Maya, Zbrush, Keyshot Substance Painter and Designer and  Google Sketch up.
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